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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
GX4000

Switchblade

Switchblade
GenrePlatform Shooter
DeveloperCore Design
PublisherGremlin Graphics
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Switchblade is a platform shooter game initially released by Gremlin in 1989 for the Commodore Amiga, Atari ST and in 1990 for the 8bit ZX Spectrum, Commodore 64 and Amstrad CPC. The game was later ported in 1991 to the Amstrad CPC+ and Amstrad GX4000.
 
Review
SwitchbladeSTORY / GAMEPLAY
The cyber world of Thraxx is about to enter a new era of darkness and despair. Havok, a dark lord of nightmares, having slept for 10.000 years has finally awoken. The Fireblade has been broken and it's sixteen pieces were scattered through the underworld where Havok now reigns. The slaughter has begun and all of the Blade Knights (hi-tech warriors of Traxx) are dead, except of one. The game is a combination between an action shooter and a platform game (typically a platform-shooter) in which the level areas become visible as you progress and scroll in flip-screen mode. You control Hiro (the only Blade Knight that survived) through six levels and must re-assemble the 16 fragments of the shattered Fireblade. Only then Hiro will be able to take on Havok and avenge his friends' death. There are several enemies on your way who must be taken out by using your fists or kicks but also with firearms, found later. As you progress, you will find bonus weapons and secret rooms.

GRAPHICS / SOUND
The GX4000 and CPC+ have really good graphics with detailed backgrounds (especially on the indoor areas) and smooth sprite animations although the sprites look really small! Note that the CPC+ has more colors than Commodore and the original CPC versions (obviously since the CPC+ has superior graphics hardware). < The game's sound is equally good, featuring an introductory theme and an interesting in-game music, but no sound effects at all.
 
Screenshots
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
 
Gameplay sample
 
Hardware information

GX4000

GX4000CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 64Kb RAM, 32Kb ROM
GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The GX4000 (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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